Wednesday, 2 December 2015
Fear, and Loathing in Las Vegas - Starburst [ MP3 FREE DOWNLOAD ]
Nice song that make you feel like dancing . . :3
Don't forget to support original owner.
Use this file for personal use ONLY.
Artist: Fear, and Loathing in Las Vegas
Song: Starburst
Link: [ Download Here ]
~Kizaya
Tuesday, 1 December 2015
[ Open GL Tutorial ] Multi-Screen + Pop up Menu
Keep Calm
And Be
A Good Programmer "
~Kizaya
Code Features:
- Screen x3 ( Main + 2 Others Screen )
- All Screen View Different Side of Object
- Pop up Menu
- X, Y Rotation Option
- Quit Button
Link: [ Download Here ]
Good Luck! ^_^
Sunday, 22 November 2015
LOCAL CONNECT - Shiawase no Arika ( Ore Monogatari!! ) MP3 FREE DOWNLOAD
Nice Anime + Nice Ending Song. . ΦωΦ
Don't forget to support original owner.
Use this file for personal use ONLY.
Anime: Ore Monogatari!!
Artist: LOCAL CONNECT
Song: Shiawase no Arika
Link: [ Download Here ]
~Kizaya
Saturday, 14 November 2015
[TL2] Torchlight Modlaucher FIXED for "connecting to steam"
"Connecting to Steam"
This kinda sentences the mod launcher will shows whenever you boot up your torchlight 2's modlauncher. Unless its really connected to Steam, the second button ("Play with Mod") will forever be grayed out.
Here is the solution, but remember, if my method didn't works for you, do not sad or panic, there will be always someone out there will trying to help. So, do not give up and keep searching.
Before you can play with Mod, you will need to download and install Update 14 first. You can search for it at google. Trying things like "Torchlight 2 update 14" will help you.
To make the Modlaucher work, all you need to do is to download the fix below. It's a .zip file. Just extract it and put all the extracted files into your folder of Updated Torchlight 2. That's all. :3
Ganbare nee.
Credit: Thunder, The Hellraisers.
Link: [ Download Here ]
~kizaya
This kinda sentences the mod launcher will shows whenever you boot up your torchlight 2's modlauncher. Unless its really connected to Steam, the second button ("Play with Mod") will forever be grayed out.
Here is the solution, but remember, if my method didn't works for you, do not sad or panic, there will be always someone out there will trying to help. So, do not give up and keep searching.
Before you can play with Mod, you will need to download and install Update 14 first. You can search for it at google. Trying things like "Torchlight 2 update 14" will help you.
To make the Modlaucher work, all you need to do is to download the fix below. It's a .zip file. Just extract it and put all the extracted files into your folder of Updated Torchlight 2. That's all. :3
Ganbare nee.
Credit: Thunder, The Hellraisers.
Link: [ Download Here ]
~kizaya
Kensha Ono - Touch FREE MP3 DOWNLOAD
Bump me on chat if link broken.
Please support the original if you like this song!
Title: Touch
Artist: Kensha Ono
Link: [ Download Here ]
~Kizaya
Please support the original if you like this song!
Title: Touch
Artist: Kensha Ono
Link: [ Download Here ]
~Kizaya
Tuesday, 3 November 2015
[ Open GL Tutorial ] Drawing A Rotating 3D Box [ Fully Writed with Detail]
"
Keep Calm
And Be
A Good Programmer "
~Kizaya
#include <GL/glut.h> // GLUT, include glu.h and gl.h
char title[] = "3D Shapes with animation";
GLfloat angleCube = 0.0f; // Rotational angle for cube
int refreshMills = 15; // refresh interval in milliseconds
/* Initialize OpenGL Graphics */
void initGL() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glEnable(GL_DEPTH_TEST); // Enable depth testing for z-culling
glShadeModel(GL_SMOOTH); // Enable smooth shading
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Nice perspective corrections
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers
glMatrixMode(GL_MODELVIEW); // To operate on model-view matrix
glLoadIdentity(); // Reset the model-view matrix
glTranslatef(1.5f, 0.0f, -7.0f); // Move right and into the screen
glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // Rotate about (1,1,1)-axis
glBegin(GL_QUADS); // Begin drawing the color cube with 6 quads
// Top face (y = 1.0f) // Define vertices in counter-clockwise (CCW) order with normal pointing out
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
// Bottom face (y = -1.0f)
glColor3f(1.0f, 0.5f, 0.0f); // Orange
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
// Front face (z = 1.0f)
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
// Back face (z = -1.0f)
glColor3f(1.0f, 1.0f, 0.0f); // Yellow
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
// Left face (x = -1.0f)
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
// Right face (x = 1.0f)
glColor3f(1.0f, 0.0f, 1.0f); // Magenta
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glEnd(); // End of drawing color-cube
glutSwapBuffers(); // Swap the front and back frame buffers (double buffering)
// Update the rotational angle after each refresh
angleCube -= 0.30f;
}
/* Called back when timer expired [NEW] */
void timer(int value) {
glutPostRedisplay(); // Post re-paint request to activate display()
glutTimerFunc(refreshMills, timer, 0); // next timer call milliseconds later
}
void reshape(GLsizei width, GLsizei height) { // GLsizei for non-negative integer
// Compute aspect ratio of the new window
if (height == 0) height = 1; // To prevent divide by 0
GLfloat aspect = (GLfloat)width / (GLfloat)height;
// Set the viewport to cover the new window
glViewport(0, 0, width, height);
// Set the aspect ratio of the clipping volume to match the viewport
glMatrixMode(GL_PROJECTION); // To operate on the Projection matrix
glLoadIdentity(); // Reset
gluPerspective(45.0f, aspect, 0.1f, 100.0f); // Enable perspective projection with fovy, aspect, zNear and zFar
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutInitDisplayMode(GLUT_DOUBLE); // Enable double buffered mode
glutInitWindowSize(640, 480); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutCreateWindow(title); // Create window with the given title
glutDisplayFunc(display); // Register callback handler for window re-paint event
glutReshapeFunc(reshape); // Register callback handler for window re-size event
initGL(); // Our own OpenGL initialization
glutTimerFunc(0, timer, 0); // First timer call immediately
glutMainLoop(); // Enter the infinite event-processing loop
return 0;
}
Keep Calm
And Be
A Good Programmer "
~Kizaya
#include <GL/glut.h> // GLUT, include glu.h and gl.h
char title[] = "3D Shapes with animation";
GLfloat angleCube = 0.0f; // Rotational angle for cube
int refreshMills = 15; // refresh interval in milliseconds
/* Initialize OpenGL Graphics */
void initGL() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glEnable(GL_DEPTH_TEST); // Enable depth testing for z-culling
glShadeModel(GL_SMOOTH); // Enable smooth shading
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Nice perspective corrections
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers
glMatrixMode(GL_MODELVIEW); // To operate on model-view matrix
glLoadIdentity(); // Reset the model-view matrix
glTranslatef(1.5f, 0.0f, -7.0f); // Move right and into the screen
glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // Rotate about (1,1,1)-axis
glBegin(GL_QUADS); // Begin drawing the color cube with 6 quads
// Top face (y = 1.0f) // Define vertices in counter-clockwise (CCW) order with normal pointing out
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex3f( 1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
// Bottom face (y = -1.0f)
glColor3f(1.0f, 0.5f, 0.0f); // Orange
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f( 1.0f, -1.0f, -1.0f);
// Front face (z = 1.0f)
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
// Back face (z = -1.0f)
glColor3f(1.0f, 1.0f, 0.0f); // Yellow
glVertex3f( 1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f( 1.0f, 1.0f, -1.0f);
// Left face (x = -1.0f)
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
// Right face (x = 1.0f)
glColor3f(1.0f, 0.0f, 1.0f); // Magenta
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glEnd(); // End of drawing color-cube
glutSwapBuffers(); // Swap the front and back frame buffers (double buffering)
// Update the rotational angle after each refresh
angleCube -= 0.30f;
}
/* Called back when timer expired [NEW] */
void timer(int value) {
glutPostRedisplay(); // Post re-paint request to activate display()
glutTimerFunc(refreshMills, timer, 0); // next timer call milliseconds later
}
void reshape(GLsizei width, GLsizei height) { // GLsizei for non-negative integer
// Compute aspect ratio of the new window
if (height == 0) height = 1; // To prevent divide by 0
GLfloat aspect = (GLfloat)width / (GLfloat)height;
// Set the viewport to cover the new window
glViewport(0, 0, width, height);
// Set the aspect ratio of the clipping volume to match the viewport
glMatrixMode(GL_PROJECTION); // To operate on the Projection matrix
glLoadIdentity(); // Reset
gluPerspective(45.0f, aspect, 0.1f, 100.0f); // Enable perspective projection with fovy, aspect, zNear and zFar
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUT
glutInitDisplayMode(GLUT_DOUBLE); // Enable double buffered mode
glutInitWindowSize(640, 480); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutCreateWindow(title); // Create window with the given title
glutDisplayFunc(display); // Register callback handler for window re-paint event
glutReshapeFunc(reshape); // Register callback handler for window re-size event
initGL(); // Our own OpenGL initialization
glutTimerFunc(0, timer, 0); // First timer call immediately
glutMainLoop(); // Enter the infinite event-processing loop
return 0;
}
[ Download ] Hikasa Yoko - Koi No Megane [ Character Song: Ore, Twintail ni Narimasu ]
"megane . .megane . .megane . .ai"
Anime: Ore, Twintail ni Narimasu
Character: Iisuna Anko
CV: Hikasa Yoko
Song: Koi no Megane
~If you like the song, please buy the original.
Download Link: [ Download ]
Wednesday, 28 October 2015
Torchlight II 1.25 FREE DOWNLOAD + Update 14
Torchlight II is an action role-playing game developed by Runic Games, released for Microsoft Windows on September 20, 2012.( Wiki. )
Minimum System Requirements
- CPU: 2 GHz single core core Intel or AMD processor
- RAM: 512 MB of system memory
- Graphics: DirectX 9 compatible card with 128 MB RAM. Nvidia 6-series or AMD Radeon 800 series graphics cards.
- Operating system: Windows XP
- DirectX compatible sound card
- 3 GB of hard drive space
How to Install ?
1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy over the cracked content.
5. Play the game.
6. Support the software developers. If you like this game, BUY IT!
Download Link:[ Click Here ]
Monday, 26 October 2015
【MV】ELISA connect EFP -EONIAN
A good song with a good Music Video. I hardly can find this MV on net. Therefore, I'll put link here for you guys to download it.
Bump me on chat at the side if the link is already broken.
Password: lancelottech.com
Link: [ Download Here ]
Enjoy
~Kizaya
Eonian (EONIAN -イオニアン-) Mp3 Download
*English is not my forte. Forgive me for my bad grammar.
A nice song from Anime Rakuen Tsuihou (楽園追放) -Expelled from Paradise-. It is a good CG Anime, some kind of post apocalypse anime where human on earth are about to extinct (actually not). Included some mecha, sci-fi, and a little romance. More information here on MyAnimeList .By the way, heroin was voiced by Kugimiya Rie, one of my favourite Seiyuu. :3
Anyway. below are link to download this mp3. Remember to support the owner of this album.
Artist: ELISA connect EFP
Song: Eonian (EONIAN -イオニアン-)
Link: [ Download Here ]
Enjoy
~Kizaya
RedLine Day MP3 Download
*English is not my first language. Forgive for my bad grammar.
Just finished this Anime just now :P , Redline (2010) , I felt like "Sugoi Kakoi .. "
You should go and watch if you still haven't do.
This Anime felt like Death Race movie with more insanity and furious.
I'll link to MAL for more information: Redline
Anyway, here is the link below for you to download the song. If you like the song, please support the original owner by buying original album.
Artist: Shimoji feat. Rob Laufer
Song: REDLINE DAY
Link: [ Download Here ]
Enjoy
~Kizaya
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